
Passive Automatically activates to heal Raynor for 160 when he is below 30% health. Heroic Ability Cooldown: 100 seconds Summons two cloaked Banshees that follow Raynor for a short time and attack what he attacks. Heroic Ability Cooldown: 120 seconds The Hyperion slowly travels forward, dealing 100 damage per second to a random enemy target in its path. Nearby allies gain half of this bonus while near Raynor. Skillshot Cooldown: 12 seconds Fires a high powered round that deals 85 damage and knocks away all enemies.Ĭooldown: 12 seconds Raynor buffs himself for 20% bonus move and attack speed for 8 seconds. He stands as a bright beacon of hope among enigmatic aliens and monsters, still fighting for justice in a cold uncaring universe. Able to regenerate health quickly when in trouble.Įx-Confederate Marshall James Raynor has stood against whatever the universe can throw at him and survived. Onslaught of the Storm Enemies killed by Abilities explode for 500 damage in a small area.īolt of the Storm Activate to teleport to the target location.Ī resilient hero that knocks back enemies and buffs allies. Swarm Tunnel (Z) Deep Tunnel also spawns 3 locust at the destination.Įnvenomed Spikes (Q) Your Symbiote's Spike Burst also slows enemies by 40% for 2 seconds.Īdrenaline Boost (Q) Your Symbiote's Carapace also increases the movement speed of the target by 40% for 3 seconds.Ĭonstant Heroism Reduces the cooldown of your Heroic Ability by 30%. Prolific Dispersal (W) Toxic Nest gains 2 charges, to a max of 5. Spatial Efficiency (Q) Your Symbiote's Stab gains 1 charge, to a max of 3. Ultimate Evolution (R) Abathur builds a copy of target ally Hero and can control it for a limited amount of time. Regenerative Microbes (Q) Your Symbiote's Carapace also heals the target for 7 health a second.īallistospores (W) Toxic Nests can now be placed from unlimited range. Grooved Spines (Q) Increases the range of your Symbiote's Stab by 33%. Pressurized Glands (Q) Increases the AoE of your Symbiote's Spike Burst by 40%.Īssault Strain (Trait) Abathur's Locusts do more damage, have more health, gain a cleave attack and explode on death for 60 damage.īombard Strain (Trait) Abathur's Locusts do increased damage, gain a long-range siege attack that slows damaged units' attack speeds by 25% for 5 seconds, but have reduced health.

Lasts for 60 seconds.Cannot be used on self.Ĭombat Adaptation (Trait) Locusts gain 20% increased health and attack speed.

The Evolution's attributes are based on Abathur's current level and talents. Heroic Ability Cooldown: 180 seconds Abathur creates a copy of the target ally Hero and takes control of it. Deals 40 damage to enemies that contact it, slows them by 25% for 2 seconds, and reveals the enemy for 4 seconds. Lasts for 45 seconds.Cannot be used on self, the Palace, or Grave Golems.Ĭharge Cooldown: 12 seconds Spawns a mine-like nest at a location that becomes active after a short arming time.


His hate for chaos and imperfection almost rivals his hatred of pronouns.Ĭooldown: 4 seconds Assists the target allied Hero, minion, mercenary, tower, or Fort allowing Abathur to shield them, and use new abilities from the host. Does not directly engage in combat, but rather can act through his allied Heroes and minions and place Toxic Nests to defend important locations.Ībathur, the Evolution Master of Kerrigan's Swarm, works ceaselessly to improve the zerg from the genetic level up.
